Comments

Log in with itch.io to leave a comment.

Will there be futa-on-futa?

(+2)

I've just played and finished the demo of this game, it took quite a lot of time for just a little project that's not even in early access and was released literally less than a week ago XD (it took me something around 5 hours)

Ngl my friends, it's quite impressive, this game has so much potential, i love it, the map looks pretty big and full of cool views, the characters are also very cute. Here's a little feedback for you, i hope that helps!

The game mechanics that i like the most for now are:

  • COMPANIONS: i mean, maybe i missed a bit of the tutorial. BUT they still are pretty much the "main thing" of this game. I still love so much the fact that you can rescue people, build beds, talk, and of course horny stuff... I would really enjoy something more manual and cute like petting, cuddles, caresses...
  • Building system: of course it is kinda raw for now and lacks quite a few things, but overall it feels good and has a huge potential for creativity, i like it.
  • Weapons and armor do not break: things breaking in games annoy me so bad, especially when it does after like 2 HITS >:(
  • Armor and other clothes can be made transparent or even put on top of the normal armor: i love this because it allows you to customize the character however you want and still get the armor defense boost.

Things about this game i do not really appreciate:

  • Too many goblins and fight: well, i absolutely am NOT complaining about "the game is too hard!!!" or whatever, but they constantly hunt/raid you in huge groups since your very first step into the very first biome, and it can be quite annoying sometimes. Even when they are not spawning from hunt/raid events, they just walk around in dozens and start targeting you from very big distances. With good gear equipped, goblins are of course easier to defeat, but they still spawn way too often imo, it's not too much about the difficulty but it keeps distracting you all the time from other interesting features.

It would be very nice if, after defeating a biome boss, that biome actually becomes a "safe area", like idk, no more enemies spawn, no more raids, no more goblins hunting you and stuff in that biome (however, they should still keep spawning in their village, or otherwise one can't farm materials or even watch the dirty scenes with them eheh).

  • The character gets too hungry too quickly: food feels kinda hard to get for me in this game, and the characters needs to eat very often. Idk if berry bushes are meant to give berries only once of if that was just a bug, since some bushes kept giving me stuff for a while and then stopped :/
  • The fairy just goes away after completing all the quests: it would be really nice if one could always meet her later in some kind of point of interest (and maybe enjoy a couple intimate moments with her owo)
(+1)

The game is really nice, even though it's still a demo. I played for about 6 or 7 hours and didn't encounter any major bugs, although there are issues, that I'm sure are already being worked on. 

I don't know if you are aware of this particular bug but I'll say it anyway. When you want to craft something, the game will in some cases use more items than the amount actually required. Let's say you want to craft a leaf skirt, which requires 12 plant fiber. If you have an inventory slot with 5 plant fiber and another slot with 20, the game will take 12 plant fiber from the 20 but it will also use up the 5 fiber from the other slot( so 17 are being used rather than the 12 required).  In this case it's not that big of a deal but you can imagine this could be less than ideal when using rarer items.

I know it's cliche but I genuinely think the game has a lot of potential. More options for building, more diverse enemies, a better combat system and maybe even skills or powers your character could use... Anyways, I'm excited to see what will become of this and wish you the best with the further development of the game

I'm glad you enjoyed the demo so much! Thanks for reporting this bug :)

- Moda

(+2)

Nice game, I like it a lot, it has great potential tbh

(1 edit) (+1)

where is the other companion?

Oh and where are the save files?

(1 edit)

You can find the second demo companion on the other side of the beginner biome past the enemy camp under the big floating stone / rune rock. You will need coal to summon the second boss and defeat it for unlocking the girl. 

- Moda

- to get coal you will need to build a crafting bench and craft a stone pickaxe

(1 edit) (+2)

hey i hope we can get a key if we buy this here , seems like that is a steam thing but germany steam has no way for adults to buy it currently, like proving your age and all that. Only those two years it workes once and the only thing I remember is gifting working, keys maybe.

I played longer than I thought I would, I hope you flesh out the system around the character and don't leave it at the necessary steps.

Thanks! We're working hard on polishing the game for early access and will continue working on it for full release. 

For Germany we will release the game here as well so you won't have any problems buying it. You can also obtain steam keys by signing up to our patreon, higher tiers get steam keys for free as the games come out. 

- Moda

(+3)

hey idk how is the develepment but i have some ideas.Will guarantae buy it as soon as i can.

1. Alredy saw you redoing controls that is great because i kept getting stuck on random things in the ground. the jog idea is good but an idea could be having survival mode where you jog and relaxing mode where you walk more girl interations and just vibe(might be too much so iguinore this)

2. Transition animations, some things kinda just puff, i know you gonna add some eating and problaby jumping animation but also some defeated animation and asking the girl out and them taking us(and vice versa) to bed. Also an animation post sex-scenes, being left in the dirt after a goblin picks you or cudle with the girl. Also some lewd liquids and sex scenes would be good too, not asking for liquid simulations i think some particles are fine

3. make goblins less constant. some time i would pass an entire day not being able to do anything but defend myself. An idea is make fewer groups speacialy way from the camps, and raids every 2-4 days to fell more random, making the cue being a horn sounding near the camps or an npc telling they spotted a group and adding more enemies per raid so they fell like they really want to get you and surprise you but being able to run or hide especialy form some advanced groups that have beffier enemies but do not track you well(basicly a raid will go into the last place they saw you or the last base they attacked and follow some tracks you make randonly, walking low could make you do not generate tracks and stealth out, unless you don't see they coming then you have a surprise).  Maybe also making camps fell more like the base from where raids come and take you into for "fun" in particular special hunts, placing traps around it that make you be easy to capture and even destroying it so you get less and weaker raids(6-9 days).

4.npcs ai is also important but really hard so i understand they getting stuck in the terrain.

5. make enemies that are not goblins, like werewolfs(or womanwolfes if you know what i mean), carnivorous plants, satyr, demons etc. with friendely representation as a woman but mainly as male enemies.

6. more interactive girls. just an talk and some needs(food, fetch quest, building or a date) other then straight sex unless it is a particularly slut girl would be nice. also if you level up they can somewhat fight but now can be captured by goblins attacking your base.

the few i saw is really good, make me really horny and is really creative, i hope you can improve this game a lot because it has potential.

(1 edit)

Thanks for all the feedback! 

1. We've thought about adding world settings e.g peaceful, normal, hard, but we'll have to see what makes it into early access. I have been polishing up the map so less things to get stuck on and more pretty!

2. This system is being completely redone and should feel a lot smoother, as for the content we're experimenting with a lot of new ideas!

3. The enemy spawning and behavior system has already been completely rewritten, it feels a lot better, more natural, and is now much more future proof for further updates. 

4. Working on this! :)

5. We have new enemies already completed, some content has been teased in discord, a lot of the new content as well will appear outside the beginner biome / demo area. 

6. The companion system is also being completely redone, its in its early stages, also undergoing more future proofing and polishes! 

Glad you enjoyed the game, and thanks again for all the feedback! 

A lot of current man hours are being poured into future proofing the game and polishing, but there will still be plenty of new content / enemies / characters. The goal is to prime early access with a solid foundation and a more polished experience than the demo, that way for full release we can zero in our focus and knock out more cool things. 

You should see some of this come to life soon as we are planning a major update to the demo version of the game :)

- Moda

(1 edit)

Anyone having issue where food does not consume?

edit: I figured it out 

how do you eat it

(+2)

Can i play with a male character?

Will follow for future updates. Holding back on giving a rating yet, because it's still an early build. Needs a rebuild on the control system, it's just not intuitive or responsive, makes the game feel very clunky. Messing with the resolution just makes the menu blurry, but I can't tell any difference in game. Kind of lags when you look at too many moving plants, especially when fighting a group of enemies.  All normal problems to be ironed out at later updates.

(+2)

Out of curiosity. Any future plans of us being able to take advantage of enemies we've defeated just like they do to us in the future? Could be fun to turn the tables on them.

(1 edit)

Haha thats a pretty good idea, right now we're adding a whole roster of new enemies so all the biomes in the full game feel unique and have different gameplay challenges, we'll see based on early access feedback next month what we focus on for the full release! :)

- Moda

(1 edit)

Cheers for the reply. I'll be keeping an eye on the project to see how it goes. I wish you guys luck.

(+1)

Okay, so far pretty great. (Like the Futa Content) Combat and movement are a bit chanky, but I read you already work on the latter. So just a quick question: lewd games are kind of hard to buy where I'm from (at least from steam) keys might work (depends on the game), will I be able to buy this over itch like GIRLDIVERS

(1 edit)

Thanks, glad you enjoyed the demo! I know Steam is difficult in some countries, so we'll release all our games on Itch as well. :) 

- Moda

(+1)

Absolutely loved it!

Only part where it felt slow was the movement and combat, since the stamina takes a little long to regen and running is the only current way to dodge attacks, but it was overall a very fun experience.

I was honestly susprised by how many cosmetic clothing pieces are available on the demo by the sewing station.

(1 edit) (+1)

We have already completely overhauled the movement based on demo feedback, the walk replaced with a jog so you have a faster baseline movement.

We're working on a big Demo V2 update so people can get their hands on a lot of our changes soon! :)

- Moda

(+1)

Another thing that I forgot to mention is that it seemed like the arrow would hit a deer twice from long distances. Not sure if it also happens with other enemies, but there's that :)

Aware of this one, thanks lol

I fear I know the answer, but please try to let us keep houses or try to implement finished demo houses. Redoing it every time could be annoying but I reemember this is just a demo and not a free updated game.

(+1)

ngl, i will probably buy dis game, big fan of survival games, but i have some questions:
1.- already asked, but, ¿we would be able to customize the main character? (male, female, initial stats, body, etc).
2.- cow girls could be added?
3.- (havent played the demo at the momet) the crafting and building mechanics will be simple or will there be a normal (like in the video that u just punch trees) and a hard (more realistic crafting mechanic) modes.

i have some more questions, but i should play the demo and check how the game going, looks good & i cant deny it, ill play it and update this comment later, that all for now.

(+1)

1. You can currently customize hair type, colors for hair and eyes, and a wide variety ~80 cosmetic items in the demo. We're still working on expanding the content in the game!

2. New girls and enemies are being teased in the discord, this is one of our main focuses for new content :)

3. The game has a progression from creating simple tools using sticks and stones on the ground to working up a technology chain of higher tier metals found in harder biomes. In the full game this currently looks like wood -> stone -> copper -> iron -> mithril. You have to create more stations like a forge and crafting table to access higher tier recipes for armor and weapons like swords, bows, and arrows. 

- Moda

(+1)

Great work. already addictive gameplay. I see some pathfinding weirdness with companions sometimes in the house, but overall, VERY good! will look to buy.

We're working on polishing this up! Glad you liked it :)

- Moda

(+2)(-1)

i definately buy for  more futa!!!!!!!!!!!!

it also would be nice to play with a male character to

(+2)

looks good question tho is the character male or female or you can choose and customize 

(1 edit) (+1)(-2)

You can customize a female character, the demo game has 1 futa girl companion and 1 tentacle girl companion. 

- Moda

(+1)

was about to ask if this was the original one and then saw the other copycat, other than that, the game looks promising!

Thanks! We've been working hard on polishing the game, we will update this soon and are teasing new content in the discord, but wanted to get ahead of the copycats! We believe they might potentially be spreading malware! :/

- Moda