Update 0.7.1


Fantastic Launch!

The game's big release has allowed players a chance to play further into the game content, as well as allow a lot more players to be exposed to it. As a result, we have a lot more feedback than we did with the demos!

We're very happy with the response so far!

Thanks to this new feedback, we've introduced some changes to make the game even better!

UI Redesigns



Changes

Highlighted Changes

  • You can now use gadget hotkeys without needing to hold down left control. Control is now just used to bring up the menu.
  • Added auto reload feature, on by default, can be turned off in settings
  • Redesigned the gadget menu
  • Gadget menu is now toggled instead of held
  • Redesigned settings display. Now horizontal instead of vertical. New colors. Now organized by category (Audio, Display, Gameplay)

Balancing

  • Reduced Tunneller projectile collision size
  • Reduced Tunneller projectile speed by 22%
  • Increased distance at which Tunneller will start spitting projectiles
  • Increased Tunneller cooldown between spits
  • Reduced the damage the player takes from their own rockets by 30%
  • Reduced the damage the player takes from their own grenades by 30%
  • Buffed Victoria Gun Run's damage per bullet by 25%
  • Buffed Victoria Bombing Run's damage per bomb by 11%
  • Reduced Victoria Bombing Run's damage to the player by 17%
  • Made the inside of enemy artillery warning circle slightly red (Some users, when first encountering the artillery, thought because it was fully transparent that the inside of the circle was safe)
  • Increased how long the player is immune to damage after respawning
  • Reduced Supply Package gadget deploy time (4 seconds -> 2 seconds)
  • Reduced Hot Shot Rocket gadget deploy time (3 seconds -> 2 seconds)
  • Reduced Hot Shot Rocket gadget cooldown time (200 seconds -> 120 seconds)
  • Reduced Extra Life gadget deploy time (3 seconds -> 2 seconds)

Quality of life

  • Added "Dont show again" option/toggle to the 'Thanks for playing' screen

Fixes

  • Fixed some of the new armor still using their old icons (such as the Haunted Gloves, Nature's Breastplate, and others)
  • Fixed pilot dialogue being stuck open if you die before it closes
  • Fixed Holo Girl tutorial text for gadgets accidentally including control text for [LMB] on the line about being your first
  • Fixed soft lock in tutorial where you could use supply gadget to kill yourself with grenades
  • Fixed soft lock in tutorial where you could throw a gadget before you were supposed to
  • Fixed not getting achievement for buying a character if you used a demo save file
  • Fixed not getting achievement for a planet if you had completed it in a demo save file
  • Fixed weapon firing a shot at the same time as gadget throw, resulting in losing some ammo
  • Fixed weapons that fire multiple projectiles only counting as 1 shot fired in game stats, causing more than 100% accuracy. Accuracy is calculated as (Shots Hit / Shots Fired), so this will fix 'shots fired' moving forward but won't change the number for your existing saves)
  • Fixed bug where opening the gadgets menu before you received a gadget would result in the gadgets menu showing placeholder data

Small Changes

  • Fixed "Council" not being capitalized on line 4 of Dash's lose event


Thoughts

Combat:
I didn't realize how much these 2 changes would effect how I played the game. Originally I was hesitant to add auto reload because I thought it might take away from the experience, but once I did it I am happy that I did. For those who prefer the previous system, I added the ability to toggle it on/off in the settings. I've made it default to on so that it is now the main game experience for players.

The gadgets menu also changed how I played the game a lot more than I thought it would.
You can thank this Steam discussion by ruff1298 for suggesting the change.

The gadget menu being toggled on made me pay a lot more attention to my gadgets, combined with no longer needing to hold down control in order to use gadget hotkeys, I found myself using gadgets way more than I ever did before. And by adding bars, and then coloring them, it's easy to tell the state of each gadget at a glance.

Originally I was going to do away with the control key altogether but I figured making it a toggle instead of permanently visible lets players hide the gadget info if they want to.

Settings:
The settings menu was formerly a big vertical window. I thought it looked cool but around when I added full screen & resolution options, I quickly realized size was going to be a problem. Then, adding 'auto reload' in this update I decided it definitely needed a redesign. This helps to allow more settings on the screen but also, organizing by category just makes it an easier / nicer player experience.

Goal & thanks:
My goal is to start working more on new content, both for Early Access & full release. This might take a bit so I'm happy to get some big changes like this done so quickly.

Your support during Early Access is what lets this be possible, so thank you very much!
Overall, I'm super happy with the state of the game & the positive feedback!

Lets play!

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Thanks for reading ;3

~Captain Cake

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